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		<title>BTexture</title>
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		<h1>BImage</h1>
		<p>Inherites from <a href="BObject.html">BObject</a></p>
		<h2>public</h2>
		<h2>public</h2>
		<table id="public"><tr><td align="right">enum </td><td><a href="#Blend">Blend</a></td></tr>
			<tr><td align="right">enum </td><td><a href="#Filter">Filter</a></td></tr>
			<tr><td align="right">enum </td><td><a href="#Wrap">Wrap</a></td></tr>
			<tr><td align="right"></td><td><a href="#BTexture()">BTexture</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#~BTexture()">~BTexture</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setBlend(Blend)">setBlend</a>(Blend blend);</td></tr>
			<tr><td align="right">Blend </td><td><a href="#blend()">blend</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setBlendColor(const BColor&)">setBlendColor</a>(const BColor& color);</td></tr>
			<tr><td align="right">const BColor& </td><td><a href="#blendColor()">blendColor</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setFilter(Filter)">setFilter</a>(Filter filter);</td></tr>
			<tr><td align="right">Filter </td><td><a href="#filter()">filter</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setWrap(Wrap)">setWrap</a>(Wrap wrap);</td></tr>
			<tr><td align="right">Wrap </td><td><a href="#wrap()">wrap</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMipmap(bool)">setMipmap</a>(bool enabled);</td></tr>
			<tr><td align="right">bool </td><td><a href="#mipmap()">mipmap</a>() const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#bind()">bind</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#unbind()">unbind</a>() const;</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Documentation</h2>
		<div id="Blend">
			<h3>enum Blend</h3>
			<table class="enum">Blend
				<tr><td>Blend_None</td><td>desc</td></tr>
				<tr><td>Blend_Modulate</td><td>desc</td></tr>
				<tr><td>Blend_Replace</td><td>desc</td></tr>
				<tr><td>Blend_Decal</td><td>desc</td></tr>
				<tr><td>Blend_Color</td><td>desc</td></tr>
				<tr><td>Blend_Max</td><td>desc</td></tr>
			</table>
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		<div id="Filter">
			<h3>enum Filter</h3>
			<table class="enum">Filter
				<tr><td>Filter_None</td><td>desc</td></tr>
				<tr><td>Filter_Nearest</td><td>desc</td></tr>
				<tr><td>Filter_Linear</td><td>desc</td></tr>
				<tr><td>Filter_Max</td><td>desc</td></tr>
			</table>
		</div>
		<div id="Wrap">
			<h3>enum Wrap</h3>
			<table class="enum">Wrap
				<tr><td>Wrap_None</td><td>desc</td></tr>
				<tr><td>Wrap_Clamp</td><td>desc</td></tr>
				<tr><td>Wrap_Repeat</td><td>desc</td></tr>
				<tr><td>Wrap_Max</td><td>desc</td></tr>
			</table>
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		<div id="BTexture()">
			<h3>BTexture();</h3>
		</div>
		<div id="~BTexture()">
			<h3>~BTexture();</h3>
		</div>
		<div id="setBlend(Blend)">
			<h3>void setBlend(Blend blend);</h3>
		</div>
		<div id="blend()">
			<h3>Blend blend() const;</h3>
		</div>
		<div id="setBlendColor(const BColor&)">
			<h3>void setBlendColor(const BColor& color);</h3>
		</div>
		<div id="blendColor()">
			<h3>const BColor& blendColor() const;</h3>
		</div>
		<div id="setFilter(Filter)">
			<h3>void setFilter(Filter filter);</h3>
		</div>
		<div id="filter()">
			<h3>Filter filter() const;</h3>
		</div>
		<div id="setWrap(Wrap)">
			<h3>void setWrap(Wrap wrap);</h3>
		</div>
		<div id="wrap()">
			<h3>Wrap wrap() const;</h3>
		</div>
		<div id="setMipmap(bool)">
			<h3>void setMipmap(bool enabled);</h3>
		</div>
		<div id="mipmap()">
			<h3>bool mipmap() const;</h3>
		</div>
		<div id="bind()">
			<h3>virtual bool bind() const;</h3>
		</div>
		<div id="unbind()">
			<h3>bool unbind() const;</h3>
		</div>
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